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ShiVa Editor 1.8.0.0 — HIGHLIGHTS — – More than 150 new features, improvement and bugfixes– More than 300 new api functions and constants– Global workflow improved up to 300%– Ocean manager– DWF import– Global resources auto-reload– Create Win32 package without install– Depth blur post render effect– Distortion post render effect– PixelMaps– Fullscreen movies support– Projectors– Cascaded Shadow Maps– Mouse edition for HUD placement– Movies streaming– Server in client– VOIP– New samples with ocean, networking and iPhone framework– New optimisation options Product:ShiVa Advanced Edition 1.8.0 Lanaguage:English Platform:/WINXP/VISTA Size:286MB
S2 Engine 1.5.5 is a complete kit for developing games and Virtual Reality environments. One of its best features is high quality of graphics subsystem based on a technology that allows to project shadows over any surfaces and any objects in scene apart from their position and/or complexity.Moreover S2 Engine has a flexible modular structure that allows user to implement new features (such as: curved surfaces, particle systems, dynamic LOD, new shaders, new deformers, etc.) and porting the code to other systems like, for instance, consoles. Product:Profenix S2 Engine 1.5.5 Lanaguage:English Platform:/WINXP/WIN2003 Size:85MB
Torque 3D 2009 SDK v1.0.1 New Release! Welcome to Torque 3D, the most easy-to-use game creation platform available. Architected from the ground up for maximum flexibility and performance across a wide range of hardware, Torque 3D comes equipped with a full suite of tools and APIs to get your game to the finish line, no matter what your goals. Add publishing paths to PC, Mac, Xbox 360, Wii, iPhone, and the web, and you have the power to distribute games almost everywhere they are played. Check out a brief summary of what Torque 3D has to offer: World Editor – Torque 3D\’s World Editor provides an entire suite of WYSIWG tools for designing and editing a game or simulated environment....
GarageGames 发布其广受赞誉的Torque开发环境最新版本 – Torque 3D,该产品服务于面向浏览器的游戏开发人员。Torque 3D 是一款提供直接面向网络开发的开发引擎和开发环境一体的软件。Product:Torque 3D 2009 SDK 1.0.1 MacOS Lanaguage:English Platform:/MACOSX Size:326MB
Torque Game Engine Advanced SDK 1.8.2 最新版正式发布! 3D 工具集集成所见即所得的\”沙盒\”式的任务编辑器, 图形用户界面编辑器, 及地形编辑器, 使用这些工具来创建3D场景. . 编辑游戏场景的方法面面, 包括地形属性, 天气, 雾, 定义场景对象, 设置触发器和任务逻辑, 所有这些都包含在所见即所得的任务编辑器中. 构建完全脚本化的界面, 通过GUI编辑器就可以对自定义控件进行编辑和测试. 提供Maya, 3D Studio Max, LightWave, Blender, MilkShape及其它建模工具的导出插件. 预定义生成Shader简便的创建令人惊奇的效果, 而且这并不需要花费过多的时间就能完成! 预定义生成Shader支持法线贴图, 细节贴图, 镜面反射, 体纹理, 自发光, 折射, 反射, 纹理UV动画等等. CustomMaterials创建并使用你能想象到的任意一种Shader, 并能快速的将它们应用到其它相似的对象上 . 一个强大的Shader接口允许简单的加入自定义的Shader和特效. 用户可以将从示例中的Shader, FX Composer或Redner Monkey这类特效工具生成的Shader加入到游戏中. 同时独立的向后兼容实现, 提供了完全自定义的不同硬件平台的显示效果. 地形生成生成动态混合的山地, 溪谷及其它无缝地形. 集成的GeoTerrain使用高度图生成器以演算方式生成漂亮的连续地形. 高度图生成器包含多个算法和断层生成器, 山峰与峡谷的局部平滑, 隆起和侵蚀效果等等. Atlas 地形系统快速创建漂亮的, 巨大的地形. Atlas 地形系统支持无限的动态的地形分页, 得益于先进硬件, 地形渲染会变得更有效率. Torque 光照系统Torque光照系统完全集成进TGEA 1.0. Torque灯光套件增强了Torque的光照和模型渲染, 通过增加内建的灵活的灯光编辑器和工具, 明显提高了游戏的效果和设计效率. 新的任务灯光对象可以配置为静态的或动态的, 全局光或是聚光灯光, 可以照亮多个内景, DTS对象以及地形. Torque网络使用先进的TorqueNet客服网络通信架构创建多人游戏. Torque Game Engine在引擎中实现了一个强大的多人网络通信功能, Torque网络同时使用UDP和TCP; 关键特性: 支持多数据传输请求, 局部对象状态更新, 镜像管理, 流打包管理以及优化的通知投递协议. 内景无缝的内景及外景渲染提供真实的室内室外场景切换. Torque Game Engine提供了室内场景和室外场景渲染的无缝链接特性. 具有多重纹理和光照, 体雾, 基于入口的内景具有细节画刷, 动态光照图可以直接与环境光照的地形融合. 模型动画使用Torque Game Engine Advanced的网格引擎动画系统进行模型动画混合. Torque Game Engine Advanced的网格引擎可以应用多块骨骼的蒙皮动画来提供动态的灵活的角色行为, 并且具有多重细节层级. 其它的特性包括动态阴影图, 网格顶点塌陷动画, 和动画混合. 包含源码根据需要对引擎的功能进行修改. 源代码提供给你近乎无限的能力修改和升级TGE引擎. 修改网络代码, 将关卡编辑器变为轴向关卡编辑器, 或使用其他TGE用户创建的功能模块, 这些通常是被提交到社区的. Torque脚本使用你知道并且喜欢(或将会喜欢)的脚本语言! TGE使用与其它Torque产品一样的脚本语言, 如果你使用过TGB, 编写脚本将是一种不同的风格. 无论你使用那款Torque产品学习Torque脚本,都能很方便的在其它Troque产品中使用该脚本. Torque脚本语法是类似于C++的, 因此如果你是一名C++程序员,你已经有一个不错的开始了.一次编码将你的游戏发布到XBox Live Arcade或XBox 360上, 获得更多的游戏玩家. TGEA...
ST-RISK is a structural risk assessment application for Microsoft® Windows© that is powerful and versatile, yet easy to use. It evaluates the economic risk to an individual structure based on various earthquake scenarios. What makes ST-RISK unique in the industry is that it combines powerful and well-recognized seismic hazard procedures with structural engineering analysis. Whereas other risk software on the market today uses historical data to evaluate large suites of buildings or geographical areas, ST-RISK allows a building owner, insurance risk manager or structural engineer to obtain a more precise estimate of potential loss for a single structure. What\’s New In Version 4.42This version also includes a minor fix to calculating hazard from fault seismic sources. In previous version if...
Rockwell ARENA 11 New Release. This fifth edition of Simulation with Arena has the same goal as the first four editions: to provide a comprehensive treatment of simulation concepts in general and the Arena simulation software in particular. It starts by having the reader develop simple, well-animated, high-level models and then progresses to advanced modeling and analysis. Statistical design and analysis of simulation experiments is integrated with the modeling, reflecting the joint nature of these activities in good simulation studies. The objective is to help the reader carry out effective simulation modeling, analysis, and projects using the Arena simulation system. An informal, tutorial writing style is used. Included are instructions to download the current version of the Arena student software...
Scaleform GFx is a high-performance proven visual user interface (UI) design middleware solution that allows developers to leverage Flash® Studio to quickly and inexpensively create modern GPU-accelerated animated UI and vector graphics, without learning new tools or processes. GFx creates a seamless visual development path from Flash Studio directly into the game UI. In addition to UI, developers can use GFx to display Flash content inside the 3D environment as animating textures mapped onto 3D surfaces—think Doom 3 screens or Flash UI on 3D objects. Likewise, 3D objects and video can be displayed inside Flash UI. As a result, Scaleform GFx works well as either a stand-alone UI solution or as a way to enhance an existing front-end game framework. ...
Emergent Game Technologies(以下简称Emergent)於2009/03/25-27在旧金山游戏开发者大会GDC,首次公开推出专为游戏设计量身打造的最新产品Gamebryo Lightspeed,这将是游戏开发技术的一个飞跃,不仅能帮助开发人员快速建立游戏原型,从而简化游戏开发与数据驱动的框架,并且全新升级运算速度与即时更新,为游戏产业打开另一波新视野。同时Emergent也宣布Gamebryo Lightspeed即将到访中国,并为中国的游戏开发者做更详细的介绍。 此外,特别值得提出的是,GameBryo LightSpeed已经和Scaleform GFX 3.0做了完美的集成,用户无需为此再做任何程序接口方面的开发工作。 关於GAMEBRYO LIGHTSPEED Emergent的宗旨主要是创建能灵活并强大的游戏引擎,并提供众多的设计方案,使开发人员可以把重点放在创造游戏,而不需要耗费时间在测试引擎。由於目前市场上的游戏引擎,仅提供了垂直方向分段开发游戏的选项,然而全新版本的Gamebryo Lightspeed允许开发者在PC平台或者任何Console平台上创建任何的游戏类型,包括从游戏原型到最后的游戏产品,这对游戏开发者带来极大的优势,同时缩短项目时间及降低开发的风险。 Gamebryo Lightspeed支持快速迭代的数据驱动的处理方式,方便用户不需要重新编译代码,就能实时看到修改或创建游戏对象的特性、参数和外观后的结果。 Gamebryo Lightspeed以先进的脚本和工具使开发团队里的每个成员,在开发过程可以更有效率。游戏设计人员可以直接执行和尝试各种游戏可玩性的改变;美术人员可以将内容放至进去,并即刻看到当前编译版本环境的具体效果;程序员可以依照任何需求,尽情的添加内容;制作人可以无需等待每天完成的版本编译,就能够看到游戏开发内容的当前状态。 过去的观念告诉我们,一个专业级的游戏引擎,如果必须要同时具备又快、又好、又便宜的条件,几乎是不可能的,但现在Gamebryo Lightspeed的出现,将一切不可能化为可能的! 关於Scaleform GFx Scaleform GFx是一个高效用户(UI)界面解决方案,可用来快速创建针对硬件加速矢量扩展图形的用户界面。Scaleform GFx支持Flash Studio,美术人员无需再去掌握新的界面或动画开发工具,同时它还提供从Flash Studio直接到游戏用户界面的无缝视觉开发路径。 GFx 3.0包含一个新的技术CLIK,通过CLIK帮助没有专门Flash工程师的客户,快速创建和修改游戏界面,并且其适合开发复杂的MMO 用户界面,这将大大降低客户使用GFX 3.0的门槛,缩短开发周期,降低开发的技术风险。Product:Emergent Gamebryo LightSpeed 3.0 Lanaguage:English Platform:/WinNT/2000/XP Size:4.45G
Premium Studio 2009 provides you with the most important software packages for engineering and runtime for SIMATIC S7/C7, SIMATIC HMI, SIMATIC NET, SINUMERIK und SIMOTION on four data carriers (DVDs). The user can select general settings (e.g. languages for installation, installation path, etc.) and the software packages he requires via a setup specially created for Premium Studio. The installation is then performed automatically (silent), i.e. no further user activities are required. Premium Studio thus provides a significant time and money saving with the installation and maintenance of the software packages. No licenses are included with Premium Studio. For productive operation of the installed software products the user can either use his existing licenses of the versions in question or he...